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The “Sinulator,” for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.
The Sinulator’s counterpart is the “Interactive Fleshlight,” a penis sleeve for men that transmits in-and-out action into vibrations for the Sinulator on the other end.
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“Just install the software,” says Sinulate’s web site, “plug in your Interactive Fleshlight, and pick a partner!
” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.
But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.
Kimberly Young, Ph D, who is the founder and director of the Center for Internet Addiction Recovery in Bradford, Pennsylvania, agrees that virtual worlds can allow individuals to explore new types of sexual behavior.
“An interest in what constitutes infidelity isn’t new. In virtual life, everyone wants to push those boundaries a little bit.” Which brings me back to my wife.
I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.
“Having sex with the same person can become routine, boring,” she says. But if you’re married and keeping it a secret, it’s a problem.” Regina Lynn defines the issue this way: “Does your partner know, and does your partner consent?
Lying is cheating.” “Everyone’s always interested in where the line [with cheating] lies,” says Cory Silverberg.
“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.